Happy Friday, factory friends. Here’s your roundup of what’s worth your attention this week.

📦 Patch Notes & News

Shapez 2 just shipped its 1.1 update, aimed squarely at anyone who found Manufacture Mode too cozy. The new Manufacture Hard Mode ratchets up the shape-conversion demands so your Trade Stations actually punish sloppy routing, and the first cosmetic drop — the Hyper Skin DLC — gives your Vortex and trains a sleek hyper-futuristic makeover. Over in Factorio, 2.1 is now live on the experimental branch, and it matters: Wube has confirmed this is the last major update the game will ever get. Testers are already leaning on mixed rocket payloads and platform-to-platform logistics transfers to trim their space platforms down. Hop on experimental if you can stomach a wobble or two before the stable release lands later this summer.

💡 Quick Tip of the Week

In Satisfactory, stop stringing power poles along the floor next to your belts. Run a single Mk.5 lift up to a “power floor” ceiling and drop wires down to each machine row from above. Wire connections ignore vertical distance for cost, so one Power Storage mounted up top can feed an entire factory block while keeping your ground level clear of pole clutter. Most players cable everything at eye level and fight wire spaghetti every time they re-machine a line — go vertical once and you’ll never re-route power again.

🎮 Tideward Corner

Good idle progression isn’t about bigger numbers — it’s about the number never feeling like it stalled while you were away. That’s why offline-progression math quietly matters more than any flashy prestige layer: if the “welcome back” screen feels stingy, players bounce. It’s exactly what we’ve been wrestling with in Tideward’s alpha, and we wrote up how we’re thinking about it here: manugames.com/blog/offline-progression

🗳️ Poll of the Week

What’s the longest you’ve ever left a factory running completely untouched? Reply and tell us — bonus points if you came back to a bus backed up so hard the whole base deadlocked. We’ll share the best confessions next week.

🎮 What We’re Playing

Between playtests we’ve had Shapez 2 open in one window and Dyson Sphere Program in the other. Nothing unwinds you from building one factory game like building a factory in a different one. Someone please stage an intervention.

The Assembly Line is published by Manu Games, makers of Tideward, a peaceful idle RPG native on every Apple device. Learn more

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