Tideward Dev Log
⚙️ The Conveyor Belt: Satisfactory hotfix lands, DSP turns five
Plus a Dyson Sphere Program anniversary patch, a Factorio module-swap trick most players never learn, and this week's confessional poll.
Indie dev behind Tideward and lifelong factory game fan. Covering Factorio, Satisfactory, and the best automation and idle games twice a week.
Tideward Dev Log
Plus a Dyson Sphere Program anniversary patch, a Factorio module-swap trick most players never learn, and this week's confessional poll.
The Deep Dive
What to build first in Shapez 2 1.0's new progression mode — and the copy-paste mistake that wrecks beginner factories.
Patch Notes Roundup
A new procedurally-generated factory game lands later this month, plus today's Satisfactory hotfix and a Factorio filter trick most players miss.
The Deep Dive
Update 4.1's auto-dispatch turns rail logistics from a manual scheduling chore into a job board that mostly runs itself. Here's how to build your first network — and the five rookie mistakes that'll cost you hours.
The Deep Dive
Tanker Trucks and Fluid Truck Stations finally fix the pipe physics Satisfactory's been fighting since launch. Here's how the system works, what it breaks, and when it hits stable.
Patch Notes Roundup
Shapez 2 hits 1.0 next week + a belt-routing tip that'll save you an embarrassing rebuild
The Deep Dive
Plus: Foundry Update 4, Captain of Industry trains, Melvor Idle 2 incoming, and a sad farewell to Techtonica.
Your weekly dispatch from the world of factory games, idle games, and everything in between.